Let's try adjusting the vertical position of the laser beam first. Modify this method on the CellRenderer. We'll make a 1 pixel adjustment on the offset calculation.
renderLaserHorizontalMask: aMaskForm color: aColor
| cellPosn scaledBeam scale trimmedBeam offset masked |
cellPosn := self offsetWithinGridForm.
scale := CellRenderer cellExtent * 6.
scaledBeam := aMaskForm scaledToSize: scale.
trimmedBeam := Form extent: (CellRenderer cellExtent x)@(scaledBeam height) depth: scaledBeam depth.
scaledBeam
displayOn: trimmedBeam
at: 0@0
clippingBox: trimmedBeam boundingBox
rule: Form paint
fillColor: nil.
offset := 0@(5 + (CellRenderer cellExtent y - trimmedBeam height) // 2).
masked := self maskOffHorizontalOn: trimmedBeam.
masked
displayOn: self targetForm
at: (cellPosn + offset)
clippingBox: self targetForm boundingBox
rule: Form oldPaint
fillColor: aColor
Let's see how that worked.